Spawn actor collision not work
I spawn actor with static mesh (1m_cube) in front, blank project for test, while in single player mode works ok if i check dedicated server my character when jump on top crosses the cube or walk across. its a bug or i forget something?
After looking over your video and running some tests I was able to find that this is not the issue that I had originally thought it was. I was able to get this working by using a custom event to spawn the object on the server. The issue that you are running into is that the object is not being created on the server. It is client side only. I have provided an example below to of how to workaround this issue. I have also provided documentation on how to communicate between the server and client.
Here I created a custom event and set it to run on the server. This allows the client to spawn the actor on the server.
answered Jan 21 '16 at 06:23 PM
Rudy Q ♦♦ STAFF
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