[4.11 preview 2] Blueprints failing to compile resets defaults
Operating System: Windows 7 Home Premium 64-bit
Description: If a blueprint fails to compile, it causes that blueprint's defaults to reset. This does not effect inherited defaults.
Steps to Repro:
Result: Variable will show it's default value; E.g For an int, 0.
I first noticed this with a character class, I had changed the base movement speed to 300, but noticed that it seemed to keep resting to 600. While working on another blueprint I noticed it seemed to happen whenever the BP failed a compile.
I was able to reproduce this issue in a clean project. I have written up a report ( UE-25625) and I have submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Jan 18 '16 at 07:47 PM
Rudy Q ♦♦ STAFF
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