Changing IDE to Codeblocks and compiler to MinGW?
As in the question above, i was wondering if I would be able to change my IDE to Codeblocks and my compiler to MinGW. I don't want to download VS as I have used it before and i don't like using it and I don't want the space on my computer being taken up by it. Does anyone have any idea of if this is possible and, if so, how to do it?
Thanks in advance.
asked Jan 16 '16 at 09:57 AM in Installation & Setup
You can try using Codeblocks however we don't officially support IDE's for Windows other than VS. You may find others on the forums (https://forums.unrealengine.com/) who have tried to do the same or have more information.
answered Jan 18 '16 at 05:04 PM
I just posted a tutorial on using Code::Blocks with the Unreal 4 Engine on the forums at https://forums.unrealengine.com/showthread.php?98645-TUTORIAL-Use-Code-Blocks-with-UE4Editor-in-Linux. However you'll have to adapt these instructions to the Windows platform since I wrote it using Linux as the environment. Also, I haven't tried to replace clang and have included instructions on keeping clang as the default compiler. Feel free to experiment though! Hope it helps.
answered Jan 26 '16 at 11:52 PM
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