Changing IDE to Codeblocks and compiler to MinGW?

Hi there,

As in the question above, i was wondering if I would be able to change my IDE to Codeblocks and my compiler to MinGW. I don’t want to download VS as I have used it before and i don’t like using it and I don’t want the space on my computer being taken up by it. Does anyone have any idea of if this is possible and, if so, how to do it?

Thanks in advance.

Hey -

You can try using Codeblocks however we don’t officially support IDE’s for Windows other than VS. You may find others on the forums (https://forums.unrealengine.com/) who have tried to do the same or have more information.

Cheers

Cheers . I’ll have a look.

Hello,

I just posted a tutorial on using Code::Blocks with the Unreal 4 Engine on the forums at [TUTORIAL] Use Code::Blocks with UE4Editor in Linux - Community & Industry Discussion - Epic Developer Community Forums. However you’ll have to adapt these instructions to the Windows platform since I wrote it using Linux as the environment. Also, I haven’t tried to replace clang and have included instructions on keeping clang as the default compiler. Feel free to experiment though! Hope it helps.