Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Different Animations with the same pattern

Hi guys.

I want to implement a kind of dynamic weapon animation system.

Is there a possibility to have different Animations with the same "pattern" or "name"?
I'd like to do the following: Every weapon has different Animations for the character, but the character behaves the same. For example the
Character can draw the weapon,
the Character can hold the weapon,
the Character can aim with the weapon,
the Character can put the weapon back.

The weapon itself would store the animation. So I'd like to say "play the Draw Animation of the current Selected Weapon"

Something like this possible?

Product Version: UE 4.11 Preview
more ▼

asked Jan 16 '16 at 10:15 AM in Blueprint Scripting

avatar image

512 18 37 62

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You can override your anim bp by playing a montage. Google animation slots.

more ▼

answered Jan 16 '16 at 04:58 PM

avatar image

1.7k 81 28 81

avatar image Raildex_ Jan 21 '16 at 09:00 PM

alt text

alt text

What I want is, that the States (Draw, Idle, Holster etc.) have different Animations. Depending on the Weapon I have equipped

2016-01-21.jpg (166.8 kB)
2016-01-21 (1).png (112.1 kB)
avatar image TTaM Jan 21 '16 at 09:39 PM

Store the animation reference on the weapon. Use it with the 'play montage' node on your character.

avatar image Raildex_ Jan 22 '16 at 07:22 AM

That's not possible I guess. "Play Montage" would be played within "Event Tick" which causes the Animation to be played all over again resulting in that you only see the first frame.

avatar image TTaM Jan 22 '16 at 11:35 AM

No. Do what I said originally.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question