I want to implement a kind of dynamic weapon animation system.
Is there a possibility to have different Animations with the same “pattern” or “name”?
I’d like to do the following:
Every weapon has different Animations for the character, but the character behaves the same.
For example the
Character can draw the weapon,
the Character can hold the weapon,
the Character can aim with the weapon,
the Character can put the weapon back.
The weapon itself would store the animation.
So I’d like to say “play the Draw Animation of the current Selected Weapon”
That’s not possible I guess. “Play Montage” would be played within “Event Tick” which causes the Animation to be played all over again resulting in that you only see the first frame.