Different Animations with the same pattern
I want to implement a kind of dynamic weapon animation system.
Is there a possibility to have different Animations with the same "pattern" or "name"?
The weapon itself would store the animation. So I'd like to say "play the Draw Animation of the current Selected Weapon"
Something like this possible?
asked Jan 16 '16 at 10:15 AM in Blueprint Scripting
You can override your anim bp by playing a montage. Google animation slots.
answered Jan 16 '16 at 04:58 PM
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