Hi,
I’m currently making a lightsaber (for the fun of it), but I’d like to make it so it plays a looping sound when it’s moving. To be specific, however, I’d like the sounds volume to be set based on movement (and perhaps pitch too). So, the faster the saber moves, the more intense the sound is.
How would I achieve this in blueprints? I should probably note that I’m attaching the saber to the character through the level blueprint and currently just have the sounds playing by having them attached to the saber itself as a blueprint.
Thanks in advanced!