Physics Blend Weight causing jitter
I'm having troubles with using the Physics Blend Weight functionality.
When blending between physics and animation, there is a lot of jitter between the two.
How to reproduce
Open the map PhysicsAnimation in the content examples. Slide the Physics Blend Weight slider to 0.5
The limbs with physics applied jump around erratically (they have jitter)
The limbs should blend between physics and the animation smoothly.
Here's the documentation on the map and subsequent feature I am referring to: https://docs.unrealengine.com/latest/INT/Engine/Animation/PhysicallyDrivenAnimation/index.html
Hope anyone can shed any light on why this might be.
This issue can be resolved by using the new PhysicsAnim UActorComponent.
You might also want to look at some of the animation solutions in the AnimGraph.
answered Apr 20 '18 at 08:35 PM
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