snap hand to weapon?
that's the original animation pos however when i manually (blueprint) move the hands down (while on same animation) i get this effect as my hands are obviously not synchronised.
the question: how do i "snap" the left hand to the weapon grip, or to the right hand so they will move together, while the length compensation will fall over the elbows contract/extension?
asked Jan 16 '16 at 11:16 AM in Blueprint Scripting
Add a two bone ik behind your aimoffset that affects left hand as the controller bone choose right hand and adjust the offset (the vec 3 value) to fit the grip; you can do this in the preview window
answered Jan 16 '16 at 09:58 PM
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