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snap hand to weapon?

that's the original animation pos alt text however when i manually (blueprint) move the hands down (while on same animation) i get this effect alt text as my hands are obviously not synchronised.

the question: how do i "snap" the left hand to the weapon grip, or to the right hand so they will move together, while the length compensation will fall over the elbows contract/extension?

Product Version: UE 4.9
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asked Jan 16 '16 at 11:16 AM in Blueprint Scripting

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Arty-McLabin
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Add a two bone ik behind your aimoffset that affects left hand as the controller bone choose right hand and adjust the offset (the vec 3 value) to fit the grip; you can do this in the preview window

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answered Jan 16 '16 at 09:58 PM

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EagleOwl
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