No AdMob Banner Ad

I tried using Show Ad Banner in my blueprint but nothing appears.
So far these are the things that I’ve done:

  • Filled in everything under Android section in Project Settings

  • even tried using the AdMob Unit ID from Tappy Chicken but nothing

  • Called the Show Ad Banner node from Level Blueprint, a UMG button, and even from an actor’s BP

  • Published my app to Alpha on Google Play, and linked to it in AdMob

  • added the following to the DefaultEngine.ini

      • [OnlineSubsystem] DefaultPlatformService=GooglePlay

I’m also unable to call the Achievements Screen. I’m linking a button click event directly to a ‘Show Platform Specific Achievements Screen’ node and a ‘Get Player Controller’ node. Any other nodes I missed out?

Have I missed anything? Builds are all successful and no problems with my Google/AdMob account.

Hi,

I had the same problem with C++ project
The solution that works for me is:

  1. Open MyProject\Source\MyProject\MyProject.Build.cs

  2. Add the following lines:

    if (Target.Platform == UnrealTargetPlatform.Android)
    {
    PrivateDependencyModuleNames.AddRange(new string[] { “OnlineSubsystemGooglePlay”, “AndroidAdvertising” });
    }

Hope it will help :slight_smile:

Hello, did you figure this out yet ?

Hello,

We can help you. Our plugin Universal Mobile Ads for iOS & Android is exactly what you need: Universal Mobile Ads for iOS & Android - Marketplace - Unreal Engine Forums It includes support for 15 ad networks (more coming soon) and Banners, Interstitials, Rewarded Videos. Plugin was released 2 years ago and was tested in many ways during this time. It’s stable, receives update every 1-2 months ,and we provide premium support.

If you have any questions, feel free to ask! :slight_smile:

Patrick,
gameDNA Ltd

but Im using Bluprint so where I can add that module

Did you or OP find a solution?