Animation & Rigging toolset window "bug"

Hey there.

I have some problems using the Animation and Rigging toolset in Maya.
I am running Maya 15 on a windows machine.

I create a skeleton with the Charakter rig generator, for this example using default settings (have had the same issue with different settings). With default settings in the “skeleton placement” I enter the “deformation setup”. Now Maya is asking me to create a rig pose. I do want a t-pose so i hit the “Create Rig Pose” button and confirm the upcoming message with “yes”.
Now here is where a problem occurs. As you may see in the picture, the "create Rig Pose window does not expand far enough so i can not really see the “Auto World Space (Rig Pose)” button.
Further, i hit the “Save Rig Pose” button, and confirm the automatic skin weight. Now with default settings I try to build my controll rig but yet again the upcoming window does not expand far enough, so i can not hit the “build” button on the “Publish Character” window.
At this point I am not able to proceed any further with the toolkit.

I would be very happy to have this solved, since I need the toolkit in a workable state.

DAkAR!

5040-create+rig+pose.jpg

5052-publish+character.jpg

https://.unrealengine.com/showthread.php?2447-Animation-and-Rigging-Tools-FAQ-Known-Issues-and-Feature-Roadmap

I just found this thread, updated my UE4 with the dropbox files from this thread and copied the new userSetup.py in my maya scripts directory aswell. The problem still occurs.

I am having this same exact problem, have you managed to get any kind of work around?

Hello I was having this same problem here’s a work around for the time being that worked for me…Here is a brief rundown on a way to fix this issue you are having. Before you begin make sure you have the latest version of the ART installed and my suggestion is make a back up of any file you alter. You can then open up the ART_skeletonBuilder_UI .py, which is in the General\Scripts\ folder in your original ART directory and run a word search for “sizeable = False” and change the False to True.then save, open Maya and the Windows will still open small, but you will be able to drag them out to see entire window. Hope this helps you like it did me.

A few weeks ago I posted the workaround in the unreal board.
https://.unrealengine.com/showthread.php?2447-Animation-and-Rigging-Tools-FAQ-Known-Issues-and-Feature-Roadmap&p=24882#post24882

Here is my quote:

How to fix the “Create Rig Pose” and “Publish Character” windows not expanding correctly (!)

Hi all

A few days now i was not able to use the Animation and Rigging Toolset because of a “bug” or better, “bad” code.
The original code resulted in some UI windows, within Maya, that just would`nt expand enough for correct use
making it impossible for me to get work done. Two windows were actually affected, the “Create Rig Pose”,
and the "Publish Character"window. Now i figured out how to solve the issue.

Go to your UE4 Build path and navigate to the toolsets scripts folder
e.g. …\Unreal Engine\4.0\Engine\Extras\Maya_AnimationRiggingTools\MayaTools\General\Scripts

(!) be sure to make a backup (!)

Open the ART_skeletonBuilder_UI.py. I opened the script with Microsoft Visual Stuio 2012 (similar software should work just as fine)

Once you opened the script navigate to the entry where it says:
window = cmds.window(“rigPoseCreationUI”, w = 200, h = 300, sizeable = True, titleBar = True, titleBarMenu = True, mnb = False, mxb = False, title = “Create Rig Pose”)

→ using a search tool within the software helps a lot! Try searching for “Create Rig Pose”.

once you find the line, change the “sizeable” value from “False” to “True”.
You could also change the size by changing the “h =” value to “whatever you like”.

The same goes for the “Publish Character” window and this line you are looking for:
self.widgets[“publishUIWindow”] = cmds.window(“publish_ui_window”, w = 300, h = 800, mxb = False, mnb = False, sizeable = True, title = “Publish Character”)

Change the “sizeable” value and/or the “h =” value

Save the script and overight the existing (!) be sure to have a backup before you save (!)

Start or restart Maya

You should now be able to resize the former affected windows.

I hope this helped.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.