Object snapping to world origin when being translated via BP

I looked at the content examples and replicated the battery example to move something with a lerp node (vector). However, when I execute it in mine it snaps to the world origin and then moves.

Why is this happening?

You forgot to hook up the Lerp(Vector) output to the Set Relvative Location!

:slight_smile:

Whoops, I connected it but it’s still snapping on me :frowning:

I figured out the issue I was forgetting that when the movement starts it moves the pivot of that object to 0,0,0 due to the lerp. (facepalm)