FMOD Low Level API for UE4 Plugin

I downloaded the FMOD API to include in my project. There is some procedural audio I want to create an attach to the player in the project, that I need to do in code, but I feel as if I’m missing half the information I need. For example, there is an FMODAudioComponent in addition to the standard AudioComponent in UE4. I can’t seem to find the UE4 specific calls in the normal API documentation.

My question is if there is any additional documentation for the UE4 Plugin with regards to code. I want to know what UE4 specific FMOD objects exist and all their properties so I know how to handle them in code. If this information exists already, I haven’t found it.