Endless Runner corners are spawning a corner and tile in the same location

I am on part 6 of the UE4 Endless Runner Tutorial. I got everything working up to this point, when I spawn in my corners for turning direction It seems to spawn a corner tile, and a normal tile in the same location which blocks off the rest of the pathway. Not only that but It seems to be only spawning right corners for some odd reason. Please Help!

It has been a long time since I watched the tutorial, but looking at the two attachments, I would say one of the cast to bp_floortile is failing. Try adding a print to the fails and see if one of them (probably the corner) isn’t working. That would cause the set next spawn point to not get called.