Crash when putting a sphere component on a point light

Now: Do not add a sphere component underneath a point light actor. If you do, when you call functions like ->SetLightFunctionFadeDistance on the point light, it will crash. Also, once the crash happens, the crash reporter will be stuck and you might just have to reboot your system.

What should happen: Either this should be an error or it should work, it should not crash the unreal engine.

I don’t need this fixed, I am rewriting this code to have an actor object that has a point light component and a sphere component, but I am reporting this in the interests of improving Unreal.

Hello gibbsies,

Do you get any crash logs from this crash whenever it occurs? I understand that the Crash Reporter window is freezing on you but it could be leaving some logs. How are you going about attaching the Sphere Component to the Point Light? Is this a class based off Point Light itself with a Sphere Component attached?

We haven’t heard from you in a while, gibbsies. Are you available to provide more information on this subject so that I may report the issue in our system? In the meantime, I’ll be marking this question as resolved for tracking purposes.