OnActorOverlap ON on start of Level

Hey,

I have a really weird bug (or possible feature?). When I enter the scene for some reason the node “OnActorOverlap” thinks I am overlapping, although the triggerbox is at a completely different position than the start. When I enter the box and leave it is working fine (because I am disabling the input on end overlap and enable on enter overlap. Is it normal that it automatically Enables the input? So bascially am I suppose to Disable the input on start of the level or is there some kind of bug that I can enable this trigger from anywhere at the start of the level?

I had two systems but both did the same error, I start the level and without being within the trigger I can trigger the mechanism when pressing a certain button.

Thanks in advance!