Visual studio won't debug/build
I'm running Unreal 4.9.1 with VS2013, but I have two problems. Firstly whenever I build the code in VS the project in the editor seems to not register any changes (playing the game in editor/standalone is exactly the same as before the build) until I use the compile button in the editor. This is a recent problem which only started happening a few days ago, but only happens in this project.
The other problem is that when I either try and attach the debugger to the editor through VS or when I try and run it through VS (a friend said using the run button with unreal editor closed was how he gets the debugger to work usually) I get an error stating that "The remote Visual Studio debugging monitor (MSVSMON.EXE) is not running" which makes it incredibly hard to debug. This happens in every project, so I'm not sure if theyre related or not.
I've tried refreshing the project and I have tried with different projects but I still have the same problem.
asked Jan 17 '16 at 02:25 PM in C++ Programming
Thank you for giving that a try, btunnadine. From what you're saying it does still seem like a problem with either Visual Studio or Windows itself as the debugger is having trouble connecting. Could you try contacting Microsoft support to see if they can give any suggestions on fixing the issue? In the meantime, I'll be marking this as resolved for tracking purposes alone, but please comment and let me know if you find out any solutions from speaking to them.
answered Feb 01 '16 at 03:33 PM
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