Enabling physic simulation on spawned actors to separate them
I'm trying to spawn a numbers of actors, whose only component is a root BoxCollision component with physic simulation initially disabled, and using the physic engine to separate them activating their simulation simultaneously.
The effect I was trying to obtain was this:
Instead, I'm getting steady, "vibrating on their place" actors:
The physic settings of the box are the following:
The constraint are to lock the rotations and to keep the bodies in the same plane; I know that I should also set a higher linear damping to block their drifting, but at this moment changing it does nothing.
Am I missing something? Or is the engine not capable of such behaviour?
asked Jan 17 '16 at 03:14 PM in Using UE4
check the simulate physics box
answered Aug 08 '17 at 10:12 PM
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