How do I set C++ animation blueprint without getting a fatal error?
This is an example of what I did, and it works perfectly fine in the editor, but once I compile to an .exe file, I received a fatal error without any other error messages. Is there an explanation as to why this is happening, and possibly a way to fix it? I am using UE4 version 4.9 and Visual C++ 2013 Professional edition.
asked Jan 17 '16 at 11:27 PM in C++ Programming
Hi, I ran into same problem and got confused, then I looked in the engine examples - templates! The trick is to use FClassFinder instead of FObjectFinder , and you add your animation instance class name instead of UAnimBlueprint.
answered Jul 22 '16 at 07:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here