Here’s what I have in the level right now: a player controller and gamemode blueprints, overriding the default ones. Mouse over events are turned on in player controller (every mouse event is, actually).
Just closer to the point: I have a simple static mesh and a class blueprint with a mesh attached, both having a ‘Mouse Cursor Over Begin’ event which is printing the test string. The thing is: mesh event is being triggered and the BP’s one isn’t. I checked the properties of a mesh, attached to a BP, and it has Collision Presets set to ‘Block All’.
No clue why it isn’t triggering =(