x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

[Android Development Package] Exits on Startup after Splash Screen

Hi all,

I've tried to package (Android [All]) my android game in development mode and when i try it on my device it crashes after showing the splash screen. I try checking the logs but it seems that there's no information to help me there. Here is the log of the game: logs

I really have no idea what happened here. Can someone help me figure this out? Thanks in advance.

Product Version: UE 4.10
Tags:
jeepnoy.log (9.1 kB)
more ▼

asked Jan 18 '16 at 03:50 AM in Packaging & Deployment

avatar image

WobbuChar124
3 1 2 4

avatar image Samantha Sutton ♦♦ STAFF Jan 19 '16 at 09:54 PM

WobbuChar124,

The logs provided state that your project is missing the .uproject: [2016.01.18-02.38.00:585][ 0]LogInit:Display: Project file not found: ../../../Jeepnoy/Jeepnoy.uproject

Do you have any other logs you could provide? The logs you sent seem to cut off so quickly. Also, is this occurring on any other project?

avatar image WobbuChar124 Jan 21 '16 at 06:12 AM

Thanks Samantha,

That's all the logs I found.

I tried to package it using Android [ETC1] and try it on my phone. Now it shows my Main Menu but after choosing New Game, it hangs and then exit. I try to run it on bluestacks and the game does not exits but runs very slowly. I'm wondering why it runs so slow because I set my engine scalability settings to low, resolution scale to 25%, material quality level to medium.

avatar image Samantha Sutton ♦♦ STAFF Jan 21 '16 at 06:27 PM

Please provide me the logs from your device when you're running the project. In order to get those, please go to: C:\NVPACK\android-sdk-windows\tools and run Monitor.bat.

Make sure that you highlight the logs in order for them to save.

Looking forward to hearing back from you, thanks!

avatar image WobbuChar124 Jan 23 '16 at 02:54 PM

When I try to run Monitor.bat, it exits. But I have the logs of the game when i run it in bluestacks. Here it is Logs-Bluestacks. And also the logs from my phone Logs-Phone. Thanks in advance!

jeepnoy.log (45.1 kB)
jeepnoy.log (33.3 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Reviewing your first logs, jeepnoy.log (45.1 kB) I see the following errors:

It looks as though your WidgetTree is not set up correctly, please revisit it and make the appropriate changes.

 [2016.01.22-14.20.27:601][3648]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint
 [2016.01.22-14.20.27:621][3648]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint
 [2016.01.22-14.20.27:631][3648]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint

You also need to change your project name. It looks as though the alphabetical characters used are not supported. I did test out the name "храм" in many different versions of the engine and projects and I couldn't reproduce this error.

 [2016.01.22-14.20.27:951][3648]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/MyAssets/Buildings/Church/храм' is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters: ?

You also have a few meshes that are more than 65535 verticies, which will cause trouble on mobile devices. Please adjust these accordingly:

 [2016.01.22-14.21.03:371][3648]LogStaticMesh:Warning: [building] Mesh has more that 65535 vertices, incompatible with mobile; forcing 16-bit (will probably cause rendering issues).
 [2016.01.22-14.21.03:471][3648]LogStaticMesh:Warning: [buildingn16] Mesh has more that 65535 vertices, incompatible with mobile; forcing 16-bit (will probably cause rendering issues).
 [2016.01.22-14.21.03:511][3648]LogStaticMesh:Warning: [Cafe_Outdoor_Table_Set] Mesh has more that 65535 vertices, incompatible with mobile; forcing 16-bit (will probably cause rendering issues).
 [2016.01.22-14.21.03:691][3648]LogStaticMesh:Warning: [Philippine_Jeepney] Mesh has more that 65535 vertices, incompatible with mobile; forcing 16-bit (will probably cause rendering issues).

You're also having trouble with the scaling selected, please adjust this if you're able to:

 [2016.01.22-14.21.06:601][3648]LogPrimitiveComponent: Zero scaling not supported (/Game/VehicleAdvBP/Maps/Level1.Level1:PersistentLevel.Cafe_Outdoor_Table_Set_31.StaticMeshComponent0)

Last but definitely not least, your game was unable to start an online game for session (Game). All of your characters are stuck and fail to move. You may want to look into your blueprints or coding a bit further and see what adjustments can be made to your characters and their online sessions.

Good luck!

more ▼

answered Jan 25 '16 at 09:53 PM

avatar image WobbuChar124 Feb 25 '16 at 05:06 AM

Sorry for the late reply. Thanks a lot.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question