Derived Blueprint class doesn't compile its parent
I have some Blueprint classes that derives from each other: AWheeledVehicle --> BP_WheeledVehicleBase --> BP_BusBase --> BP_MAN_LionsCoach
When I want to compile BP_MAN_LionsCoach I get an Error:
When I compile BP_BusBase all is fine and then I can compile BP_MAN_LionsCoach without any Problem. It seems that the Compiler doesn't compiles the dependent base Blueprint.
This is annoying but until now this wasn't a big problem. But now I wanted to package my project and while packaging I get the same error. But I cannot compile the base class manually for packaging. So I cannot package my whole project. Is there any way to repair this behaviour?
UE 4.10.2 Launcher Version
After some investigation, I wasn't able to find a particular bug report that was related to this issue. However, it is possible that there was a fix implemented, or that fixing another issue also resolved the issue that you were experiencing.
I am glad to hear that converting the project to 4.11 fixed your issue. As such, I will be marking this post as resolved.
Have a great day
answered Jan 21 '16 at 01:41 PM
Sean L ♦♦ STAFF
I was able to get the compile errors to go away by connecting the execution pin to the Print Text node in the BP_GlobalFunctions, and then going through and compiling the WheeledVehicleBase, BusBase, and then Lions Coach blueprints. Doing this, I received no more compiler errors in the blueprints, even upon re-opening the project.
Give that a shot and let me know if it fixes the errors you are seeing.
answered Jan 20 '16 at 04:35 PM
Sean L ♦♦ STAFF
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