Center of Mass does not adjust
When using a physics constraint and making use of linear motion, the center of mass will not adjust accordingly for the parent component. Only when you change the distance between the components with set position while having physics turned off the center of mass gets updated. As you might can imagine a wrong center of mass makes the physics behave not realistic at all.
Now, I would love to fix this bug manually by changing the center of mass in blueprint but there is only a Get Center of Mass node and the Set Center of Mass node is missing! Any other ideas for workarounds are very welcome.
I basically have a ball swinging on a constraint and I need to change the distance with physics (linear motion constraint), while the center of mass needs to change like it does when setting the distance without physics.
asked Jan 18 '16 at 03:13 PM in Bug Reports
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Have a great day
answered Feb 02 '16 at 01:10 PM
Sean L ♦♦ STAFF
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