How do you get the vinterp Collision detection to work?
I am trying to get an actor to move from point A to point B with obstacles in the way. I would like the actor to detect collision when it encounters another actor or object. How do I get it to detect collision and not allow it to pass through the other actors in the scene? My current setup moves right through the other actors even though collision detection is on as far as I can tell. I've dumbed down my level to make it easier to understand.
Any help is appreciated.
I think you should not be using "Teleport" since that is meant to be used if you do not(!) want to check the path in between the current and the destination location.
And as mentioned before all components that are to be part of the collision process need a collision preset that allows them to block each other.
answered Jan 27 '16 at 05:01 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here