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Media Player control with C++

I know that I can use variable for reference to control media player like play, pause, but is it possible to do it in C++? If so, how do I get the reference? Thanks

Product Version: UE 4.10
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asked Jan 18 '16 at 05:51 PM in Using UE4

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Iterate through your Media Players, select the one you want by name, then do the functions needed for that: https://api.unrealengine.com/INT/API/Runtime/MediaAssets/UMediaPlayer/index.html

 for (TObjectIterator<UMediaPlayer> ActorItr; ActorItr; ++ActorItr)
 UE_LOG(LogTemp, Warning, TEXT("Found an media player! %s"), *ActorItr->GetName());

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answered Aug 27 '18 at 08:45 PM

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