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How do you render a video in Sequencer beta from the perspective of the cameras you've animated?

No matter what I do, the sequence always renders from the perspective of the "The Player Start", even if I have enabled cinematic mode or have deleted the player start entirely.

Building on that question, how would I go about cutting from one camera to the next for a multi-cam shoot? In Matinee, it was a very simple matter of adding cuts to the Director Track but no such feature exists in Sequencer to my knowledge.

Product Version: UE 4.10
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asked Jan 18 '16 at 06:22 PM in Using UE4

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Make sure you are adding the right tracks to your sequencer sequence, you'll need a shot track. You'll also need to add the cameras you want to the sequence. :D

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answered Apr 24 '16 at 09:39 PM

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avatar image Daluz Feb 10 '17 at 11:38 AM

And still render the "The Player start" in real time. Jesus, it didnt suposed to be that hard to hit render in the sequencer and RENDER the SHOT INSIDE OF IT!

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