How to step on ragdoll body
Hi) the Essence of my question is - the enemy character passing into a condition of death becomes "ragdoll", I want my character could step on it, but not push away from himself at a collision. For example there is a small hill from 100 ragdolls, and I should move up on its top. "ECB yes" is set in a capsule and a mesh in my character and ragdoll, but I continue to kick them instead of climb up)
or as option i can replace them with poseable mesh but collision isn't working(
in a few words - ragdoll body as step )
asked Jan 18 '16 at 06:55 PM in Blueprint Scripting
I am going to mark this topic as resolved, as you seem to have decided that this is not the best way to go about usign this mechanic in your game.
In regards to your question regarding the best way to use physics objects in multiplayer, please create a new Answerhub topic for this, as it is different from your original question.
Have a great day
answered Jan 26 '16 at 07:25 PM
Sean L ♦♦ STAFF
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