build in 4.11 crashes the editor instantly every time (maybe HLOD related)
If i click the build button in unreal engine 4.11 it crashes the editor. Instantly.. with the whole send a report a bug message and all that... I tried twice so far... both times instant crash. Sucks. Was looking forward to kicking off a light build to try out this new light build stuff you guys mention is twice as fast... but so far no luck. I am using HLOD for this build which i have never attempted before.
"Assertion failed: SubActorMesh->HLODTreeIndex == 0 [File:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Editor\UnrealEd\Private\StaticLightingSystem\StaticLightingSystem.cpp] [Line: 779] ERROR: HLODTreeIndex != 0 for '/Game/Maps/BathHouseResort_HLOD/Section_GuestRooms.Section_GuestRooms:PersistentLevel.FogSphere95.StaticMeshComponent0' while processing LOD actor 'LODActor_39'"
asked Jan 18 '16 at 10:52 PM in Bug Reports
Putting the answer here for the moment.
After having tried reproducing this in 4.11 Preview builds I was able to reproduce the crash. Testing this same crash in our internal build of 4.12 the crash appears to no longer be happening. It is likely this has been fixed internally and will be resolved when 4.12 comes out in a few months.
Should this crash still persist after 4.12's release or during the preview builds, this post can be reopened for investigation.
answered Feb 03 '16 at 10:16 PM
Tim Hobson ♦♦ STAFF
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