Hello, I have a stylized shader in mind which to my understanding might be somewhat problematic with the current shader model, I want the specular to be sharp with a soft red "glow" surrounding it like this: (Image) with this current one I have I just tried to fake the effect but it always shines towards the camera and does not react to light hitting the model like specular does, how would I go about creating something like this?
asked Apr 28 '14 at 01:21 PM in Rendering
I've made just what you need: https://forums.unrealengine.com/showthread.php?6588-Custom-specular-calculation&p=52825#post52825
answered May 19 '14 at 09:17 PM
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