I want to produce a matinee sequence with a number of characters that animate. Am I best to
- add all the characters to the level hide them and then just add multiple skeleton tracks in matinee and unhide the actors at the appropriate point?
- is there any way to reference a dynamically spawned skeletal mesh in matinee (event from matinee spawns actor in the level blueprint)?
- is there a way of handling the multiple actors hiding / unhiding them, in a single blueprint, (so I can have a cutscene_1 blue print that can be placed in the level to keep things a bit tidier) I’d also need to be able to reference them from a matinee skeletal mesh track.
Thanks in advance.