Matinee FBX export interchanges X and Y axis
When I export a Matinee Camera Animation via FBX and reimport that same FBX in another Matinee Actor, the X and Y axis of the animation are interchanged. I tried "bake all keys" with the same effect. Seems to be a bug?
asked Jan 19 '16 at 02:46 PM in Using UE4
This is a long known issue that has not been handled yet. I have now opened a new bug that involves exporting a .fbx matinee animation and then immediately reimporting it. When you reimport your animation your x and y are interchanged.
The ticket number is UE-25836
I do not have an ETA for when or if this issue will be resolved. Thank you very much for reporting this to us.
answered Jan 21 '16 at 07:22 PM
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