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Matinee FBX export interchanges X and Y axis

When I export a Matinee Camera Animation via FBX and reimport that same FBX in another Matinee Actor, the X and Y axis of the animation are interchanged. I tried "bake all keys" with the same effect. Seems to be a bug?

Product Version: UE 4.10
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asked Jan 19 '16 at 02:46 PM in Using UE4

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Mate
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avatar image Logan Bailey ♦♦ STAFF Jan 19 '16 at 05:37 PM

Hello Mate,

Would you provide reproduction steps leading up to the Axis Change. This is so I can test this on my machine.

Thanks,

Logan

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This is a long known issue that has not been handled yet. I have now opened a new bug that involves exporting a .fbx matinee animation and then immediately reimporting it. When you reimport your animation your x and y are interchanged.

The ticket number is UE-25836

I do not have an ETA for when or if this issue will be resolved. Thank you very much for reporting this to us.

-Logan

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answered Jan 21 '16 at 07:22 PM

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