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[Request] C++ Function easy override

Hello. I am developing a game and I am beginner on UE4. I was confused to override at first.

If I create a C++ header file and I declare one function. You can see example.

 "example.h"
 UFUNTION(BlueprintImplementableEvent, BlueprintCallable)
 bool IsProcess();

Then I can override this function on UE4 . But I have to click override button on blueprint editer.

When I put this function on event graph, I want to override this function just double click if I didn't define this function on cpp file.

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Product Version: UE 4.10
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asked Jan 19 '16 at 03:16 PM in Using UE4

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minnow
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