Weird transition animation state from blendspace run to jump start

Whenever I jump while pressing walk navigation (WASD) or in short walk state. It seems there’s weird transition between those state.
It never happens while I’m in idle state and also when I change it to the standard animation (coz I’m using blendspace for it for blending walk and run).

kindly check the video for much more clearer preview

Here’s what state condition looks like

And the state machine

Hi slardarr,

The free to download “Animation Starter Pack” contains the correct set up for what you are trying to achieve: Download and use as a reference “UE4SP_HeroTPP_AnimBlueprint:”

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Thank you! I solved it by tweaking the blend value from the transition :slight_smile:

Great to hear! Did the ASP reference help, or did you figure it out yourself?

I did check ASP and suddenly found the settings that i need :slight_smile: