x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Why Blueprint child actors spawning in odd locations.

So i have a series of rooms which are interchangeable based on a series of bools.

The rooms consist of static mesh components and child actors which are custom blueprint actors.

When i try to spawn one of these rooms all of my child actor components spawn at the level origin location instead of staying with the room they are child components in.

i did find that if i set the child actor components to static they will spawn in the correct locations. how ever i need the blueprint class that is this child actor to be movable.

Any ideas?

Product Version: UE 4.9
Tags:
more ▼

asked Jan 19 '16 at 04:49 PM in Blueprint Scripting

avatar image

Tonez
6 1 2 2

avatar image Tonez Jan 21 '16 at 06:48 PM

bump, anyone?

avatar image Matthew J Jan 21 '16 at 09:26 PM

Hello Tonez,

This could be multiple things but it seems like it may be related to RelativeLocation vs WorldLocation. To get a grasp on how you have things set up, is one of your "Rooms" one large blueprint that has these child actor components in it, and you have multiple instances of the same room in the level or is it that each room is its own blueprint?

It also may be helpful if you can show some screenshots of the room blueprints to give an idea on what kind of logic you're using that could be causing this behavior.

avatar image Tonez Jan 21 '16 at 09:31 PM

hello clark i have a conversation going with another staff member over here which if im not mistaken addresses your questions https://forums.unrealengine.com/showthread.php?98043-Child-actor-components-spawning-in-odd-locations&p=458523#post458523

avatar image Matthew J Feb 08 '16 at 08:00 PM

Hello Tonez,

Would it be possible to get a copy of the project that this is occurring in so that I can see how things are set up? It seems rather confusing and complex from the way it was explained in that forum post. If the project needs to stay private, you can send a link to the project's download to me via a private message on our forums.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

We haven't heard from you in a while, Tonez. Are you still experiencing this issue? If so, is it possible for you to provide a copy of the project as I requested? In the meantime, I'll be marking this issue as resolved.

more ▼

answered Feb 16 '16 at 03:19 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question