Why Blueprint child actors spawning in odd locations.
So i have a series of rooms which are interchangeable based on a series of bools.
The rooms consist of static mesh components and child actors which are custom blueprint actors.
When i try to spawn one of these rooms all of my child actor components spawn at the level origin location instead of staying with the room they are child components in.
i did find that if i set the child actor components to static they will spawn in the correct locations. how ever i need the blueprint class that is this child actor to be movable.
asked Jan 19 '16 at 04:49 PM in Blueprint Scripting
We haven't heard from you in a while, Tonez. Are you still experiencing this issue? If so, is it possible for you to provide a copy of the project as I requested? In the meantime, I'll be marking this issue as resolved.
answered Feb 16 '16 at 03:19 PM
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