x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Invisible actors

I'm having a little issue with my actors, it seems that they are turning invisible. (when in narrow areas)

alt text

It also is when the camera gets to close to the actor in the editor.

alt text alt text

Product Version: UE 4.7
Tags:
compare.png (990.8 kB)
far.png (614.4 kB)
close.png (566.3 kB)
more ▼

asked Jan 19 '16 at 06:15 PM in Bug Reports

avatar image

kaosrio
58 4 7 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey kaosrio,

Would you post a screenshot of your static mesh displaying your bounds. If your object is disappearing or flickering even though a portion is still on screen, it may be because parts of it are outside of it's bounds. Common reasons for this are: use of world position offset or displacement in a shader, Skeletal Mesh without a physics asset, or a component setup to inherit owner bounds.

This causes frustum culling, occlusion culling, shadow casting, indirect lighting cache and various other rendering functions to operate incorrectly. The most noticeable artifact will be flickering as you rotate the camera, since it will be incorrectly culled as soon as the bounds are off screen.

Visualize -> Out of Bounds Pixels will show you any pixel that is outside of its object's bounds.

alt text

-Logan

bounds_scale.jpg (64.1 kB)
more ▼

answered Jan 19 '16 at 08:02 PM

avatar image kaosrio Jan 20 '16 at 05:22 PM

Hi Logan

Thank you for you the help, I've managed to fix it by increasing the Bounds Scale

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question