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Invisible actors

I'm having a little issue with my actors, it seems that they are turning invisible. (when in narrow areas)

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It also is when the camera gets to close to the actor in the editor.

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Product Version: UE 4.7
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asked Jan 19 '16 at 06:15 PM in Bug Reports

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Hey kaosrio,

Would you post a screenshot of your static mesh displaying your bounds. If your object is disappearing or flickering even though a portion is still on screen, it may be because parts of it are outside of it's bounds. Common reasons for this are: use of world position offset or displacement in a shader, Skeletal Mesh without a physics asset, or a component setup to inherit owner bounds.

This causes frustum culling, occlusion culling, shadow casting, indirect lighting cache and various other rendering functions to operate incorrectly. The most noticeable artifact will be flickering as you rotate the camera, since it will be incorrectly culled as soon as the bounds are off screen.

Visualize -> Out of Bounds Pixels will show you any pixel that is outside of its object's bounds.

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answered Jan 19 '16 at 08:02 PM

avatar image kaosrio Jan 20 '16 at 05:22 PM

Hi Logan

Thank you for you the help, I've managed to fix it by increasing the Bounds Scale

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