I’m trying to trigger breakpoints inside of FOnlineSessionSteam::StartSession(FName SessionName)
to figure out what it is receiving as SessionName and why that always triggers the UE_LOG_ONLINE(Warning, TEXT("Can't start an online game for session (%s) that hasn't been created"), *SessionName.ToString());
Problem is when I do F5 to debug the game using DebugGame and win64, breakpoints turn white with the message “The breakpoint will not currently be hit. No symbols have been loaded for this document.”
Do I need to download the engine source for this to work? I thought that was no longer required with the latest UE4 versions.