Hey,
it is my first time using c++ with unreal engine inside visual studio. I wanted to follow the beginners guide. But as soon as I adding the first two lines I’m getting the error:
Error MSB3073 The command
““C:.…\4.10\Engine\Build\BatchFiles\Build.bat”
MyProject2 Win64 DebugGame
“C:.…\Unreal
Engine\MyProject2\MyProject2.uproject”
-rocket -waitmutex -2015” exited with code -1.
followed by:
Error code OtherCompilationError (5)
As soon as I remove the previously added 2 lines of code. Everything compiles without any error.
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "GameFramework/Actor.h"
#include "Graph.generated.h"
UCLASS()
class MYPROJECT2_API AGraph : public AActor
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Damage") // <--- this line
int32 TotalDamage; // <----- this line
public:
// Sets default values for this actor's properties
AGraph();
// Called when the game starts or when spawned
virtual void BeginPlay() override;
// Called every frame
virtual void Tick( float DeltaSeconds ) override;
};
I have already tried to close Visual Studio; Created a new Project; Opened as Admin;Googled…