Streamed Levels, How To Test What Level Actor Belongs To?

There is a wiki entry by Rama on how to do it in C++: “Streamed Levels, Test If Actor Is In Level Bounds” (A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums).
But Is there maybe a way to achieve this using solely Blueprints?

Is it possible to check what level (instance) an actor belongs to (is in / spawned in)?

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have you found out anything about this?