Streamed Levels, How To Test What Level Actor Belongs To?
There is a wiki entry by Rama on how to do it in C++: "Streamed Levels, Test If Actor Is In Level Bounds" (https://wiki.unrealengine.com/Streamed_Levels,_Test_If_Actor_Is_In_Level_Bounds). But Is there maybe a way to achieve this using solely Blueprints?
Is it possible to check what level (instance) an actor belongs to (is in / spawned in)?
asked Jan 19 '16 at 10:48 PM in Blueprint Scripting
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