Possible to apply texture to one side

So I am using a lot of video textures in my application and putting them onto cubes. Since the video texture gets applied to all sides of the cube, there is considerable slowdown when multiple textured cubes are in a level. Is there any way so that I can apply the video texture to only one side of the cube through either UVs, blueprints, or other settings?

Edit - Some more information: I’ve basically created a object blueprint. In one of the fields, I can select a video or an image which then gets applied to the cube. I’m trying to see if I can get to only be set to one side of the cube, rather than having each side have the video or image.

This does help, however it is not exactly what I’m looking for, though I should’ve been more specific in my question.

I’ve basically created a object blueprint and in one of the fields, I can select a video or an image which then gets applied to the cube. I’m trying to see if I can get to only be set to one side of the cube.

Create a BSP cube and use the BSP tools to set one side to a material not like the others, then convert it to static mesh. Should be able to manage that one sides material by it self now

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The “stock” cube is just a cube static mesh, which 1 material applied over it. You either can do what I described to generate your own static mesh with 2 materials on it or you need to have someone make you one in a 3d editing program. (I know it seems silly…)

we need to be able to apply textures to one side of the cube via GUI, also, we should be able to via GUI select if the texture will be tiled, stretched, centered, etc… this is not available on UE4… yet. it is kinda “hard” since it requires BSP so you need to build up intermediatte experience on BSP.

Evan the Hammer Editor of Source Engine is able to do that! LoL UE4 …and also the in the Hammer Editor you can simple resize boxes with your cursor like an image and save a lot of time, in UE4 you need to go with your cursor in the scale field and time the dimension what the box should have…there is so much time lost with this step…UE4 Can implement a lot of cool features from the old Hammer Editor.

your answer doesnt answer the question at all. the hammer engine is not the unreal engine so posting on several threads about it doesnt help anyone. also as stated by others over two years ago it is possible to accomplish in ue4 using BSPs.