Why is Vertexcolor warring appears?
I can not understand. Why then a warning is displayed
"[Actor] (LOD [Index]) has hand-painted vertex colors that no longer match the original StaticMesh [StaticMesh]"
I'm loocking for Map checkError Page. This --> https://docs.unrealengine.com/latest/INT/Shared/Editor/MapErrors/index.html#actor
But I can still not understand.
The test results, Mesh is re-imported when The vertex color is automatically changed. So the problem does not occur.
I want to know Why this warning is generated.
Plz Help Me!
asked Jan 20 '16 at 03:25 AM in Using UE4
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