Why are my image/textures blurry compared to when rendered in Cryengine?
Not sure if this is can be solved at all, but here's an issue. Working with Unreal for the last month or so, I was "shocked" when I loaded the same map I did a while back in Cryengine. The shock came from the sharpness of the textures and overall image. Somehow, Unreal image seems blurrier. Yes, I have TemporalAA on (and tried others), no not using fringe PP, yes I tried to set textures to "no stream". I even tried removing mipmaps altogether. Still it does not compare to the Cryengine result.
Any ideas what this might be?
P.S. Oh and yes, ScreenPercentage is at 100%.
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answered Oct 15 '14 at 07:46 PM
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