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Why are my image/textures blurry compared to when rendered in Cryengine?


Not sure if this is can be solved at all, but here's an issue. Working with Unreal for the last month or so, I was "shocked" when I loaded the same map I did a while back in Cryengine. The shock came from the sharpness of the textures and overall image. Somehow, Unreal image seems blurrier. Yes, I have TemporalAA on (and tried others), no not using fringe PP, yes I tried to set textures to "no stream". I even tried removing mipmaps altogether. Still it does not compare to the Cryengine result.

Any ideas what this might be?

P.S. Oh and yes, ScreenPercentage is at 100%.

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asked Apr 28 '14 at 03:28 PM in Rendering

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avatar image Jacky Apr 28 '14 at 03:38 PM

Can you post a screenshot of this issue? Together with how it is supposed to look like if its possible.

avatar image BrickTop Apr 29 '14 at 08:38 AM

Will do, when I get to my machine where I have the example. Thanks.

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Hi BrickTop,

We have not heard back from you in a for some time, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Oct 15 '14 at 07:46 PM

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