Hi,
Not sure if this is can be solved at all, but here’s an issue. Working with Unreal for the last month or so, I was “shocked” when I loaded the same map I did a while back in Cryengine. The shock came from the sharpness of the textures and overall image. Somehow, Unreal image seems blurrier. Yes, I have TemporalAA on (and tried others), no not using fringe PP, yes I tried to set textures to “no stream”. I even tried removing mipmaps altogether. Still it does not compare to the Cryengine result.
Any ideas what this might be?
P.S. Oh and yes, ScreenPercentage is at 100%.