Transformation of sockets added to mesh impossible
I try to add a socket to the skeleton, but the transform widgets do not work. The translation widget and scaling widget are scaling with the camera position and the rotation widget does not have this round quadrant, its triangular-like. See pictures ... So it is difficult to transform the socket in the right position.
asked Jan 20 '16 at 09:39 AM in Bug Reports
Thanks for sending your FBX file. I was able to reproduce it with your FBX. For some reason, it appears that the sockets are very large when created and this could be a result of some weird scaling. I opened up your FBX and noted that your car mesh was at a scale of 100. I don't exactly know why that might cause this, but you might try zeroing your transforms before skinning to see if that helps.
I've entered this bug as UE-27192.
answered Feb 19 '16 at 11:11 PM
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