Localization not gather for Blueprints (assets)
I am working on Localizations for my game. I started using Localization Dashboard, which is configured basing on this thread:
For .cpp files it works properly, but for blueprint Text variable it is not working at all. When I only select "Gather from packages" in the dashboard, it ends up with World Count: 0.
After some investigation I've found that GatherTextFromAssetsCommandlet does not 'see' assets from game Content directory, but only from Engine/Content directory. How to fix that ?
Any suggestions ?
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