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Metal non-offline compiled shader

Hi, I noticed that in logs for my iOS game I see many warnings like this:

 <Warning>: [2016.01.20-16.26.14:670][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)

Is it important? Or maybe should I ignore that?

Thanks for help.

Product Version: UE 4.10
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asked Jan 20 '16 at 04:36 PM in Rendering

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gameDNA studio
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avatar image rckt26 Jan 27 '16 at 04:23 AM

Just taking a guess, I think that is because the shader that is loading is not a precompiled shader. You can only precompile the shaders for metal on a mac. I just figured out the shaders do not precompile on Windows even if you are using the remote build tool.

avatar image gameDNA studio Jan 27 '16 at 10:11 AM

Yes, I'm using RSync.

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We experienced the same problems. It is only possible to build the project in Mac natively.

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answered Jul 16 '18 at 10:23 AM

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Henry Read
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