How can I scale my HUD to fit the screen resolution?

Ok, so in my blueprint, I have a screen dimension vector variable. I have drawn health, hunger, and thirst bars on my screen using absolute values for x and y positions. I then broke out the 2d into floats and use divide to input x and y coords for where to draw the bars. My question is, is there a better way to do this and put my bars at the bottom right corner of the screen no matter what screen dimensions are for someone playing or do I just need to keep adjusting the divide by number until get it when want it? Hope this isn’t too confusing.

Think I found the answer to my own question here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
I will give this a shot when I get home and see where it gets me.

Hi kjsupe,
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