Tips for optimizing animations?

hi all, making some profiling i saw that there is a task that takes a long time to finish and its called: “FParallelAnimationCompletionTask”. I got a bit optimize the cost by reducing the number of NPCs and only playing animations when rendered but still slow, there is any way to further optimize this task?

info: i’m developing it for android, before introducing animations i got 60+fps but after introducing them i get around 30 fps (limited by CPU (game thread), GPU is fine), now there are just 5 NPCs,device: samsung galaxy s5.

Here is the profiling that I made last time

I have the same problem, that task costs so much, someone knows anything to optimize this?

Less bones? less overlap bones? lod`s for animation and etc? :slight_smile: