Hi folks,
I’d like to expand a mask like a cavity mask, in Photoshop you can do this with the minimum and maximum filters.
Is there such a feature in UE4?
Cheers
Greg
EDIT something like this
Hi folks,
I’d like to expand a mask like a cavity mask, in Photoshop you can do this with the minimum and maximum filters.
Is there such a feature in UE4?
Cheers
Greg
EDIT something like this