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Demorec and Demoplay not working using blueprints

Hello, i try to create a replay system in my game.

I call demorec function using "execute console command" node. Then I use DemoStop and DemoPlay. But when the blueprint executes demoplay, the game begins to freeze and is stuck in the same frame.

However, when i write these functions directly in the console when i play, it works perfectly :O I don't know how to fix it.

Can someone help me? :)

Product Version: UE 4.10
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asked Jan 20 '16 at 08:27 PM in Blueprint Scripting

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tueurdudimanche
26 5 8 13

avatar image tueurdudimanche Jan 20 '16 at 08:29 PM

Here is the screenshot of the very simple script i made. It has be done on the third person project. alt text

screenshot_7.jpg (84.1 kB)
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3 answers: sort voted first

I had the exact same issue. It was bug reported like 4 months ago. Not heard anything back from it.

https://answers.unrealengine.com/questions/325331/bug-demo-playback-problem.html

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answered Jan 20 '16 at 08:52 PM

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TTaM
1.7k 81 28 81

avatar image Mantracker May 11 '17 at 12:09 AM

Any updates on this bug? has this been fixed and is it still an occuring issue?

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Try demorec test and demoplay test with the <> brackets around 'test' instead. For me the engine crashed without the <> brackets. However now I get the following error in the output log: couldn't open file for writing.

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answered Mar 21 '16 at 08:39 PM

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AllJonasNeeds
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Seems that in the next hotfix this issue will be solved: https://issues.unrealengine.com/issue/UE-42508

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answered May 26 '17 at 06:56 PM

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Davixe
184 18 21 34

avatar image Samuelb Aug 06 '17 at 06:14 PM

I can't even find DemoRec in the console commands, why is that? using unreal 4.14.3

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