Map with foliage takes a LONG time to build (not even a lot of foliage)
When building the lighting for Unreal 4, the lighting takes a LONG time to build. I am using production quality lighting, which i know will take longer than lets say.. the other settings, but I do not even have much foliage, just some grass (not even a lot.. like a small patch) and the second i remove the grass, it builds VERY fast. I have tried to use a "lightmass importance volume" box, but that does absolutely nothing. (i have used multiple tutorials for how to use one) and once again, lighting could take up to an hour+ with this. Please, any help or tutorial links would be VERY useful. Thank you! My specs are listed below:
asked Jan 20 '16 at 09:04 PM in Rendering
Make sure your LightSource is set to Stationary and your foliage actors to Movable!
Test it and let us know pls! Good luck
answered Jan 20 '16 at 09:30 PM
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